Additionally, all you need to know is your initial seed, when you last saved, and your target frame (i.e. The relevant functions as listed in the disassemblies for both Ruby and Emerald looked the same so I can't see it being any different in R/S (aside from the additional "fun" of having to keep track of the initial seed changing with the RTC). This should also work for R/S and on a live-battery retail cart, but I haven't tested and can't guarantee (if anyone wants to try it'd be pretty cool to see how it turns out). Done retail-style (no savestates or RAM Watch, just resetting and pressing A when EonTimer tells me to) in Emerald on an emulator RNG Reporter 9.93 (WINE/Mono compatible)Īll things considered this is a fairly simple RNG.RNG Reporter 9.96.6 Alpha, XP compatible.3rd Generation Emulation RNG Guide: Breeding Abuse. 3rd Generation Emulation RNG Guide: Stationary Abuse.Smogon DPPt/HGGSS RNG Manipulation Guide.Titan's guide to 5th Generation RNG Abuse.
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